




Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.Īutodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. Includes videos outlining the basics of every section in the book.Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers.Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript.Gets beginners started and teaches experienced users the newest capabilities of 3ds Max.Covers all the basics as well as advanced topics using easy to follow, step by step tutorials.The ultimate guide to learning and using 3ds Max 2021.The plug-in also allows input from 3ds Max into Houdini such as geometry and currves which are sent into Houdini to be used as input, for modification, and/or manipulation. Artists are able to interactively, via the user interface, or via scripting, control asset parameters inside 3ds Max, and then "cook" the asset which will generate output geometry, materials, and other modelling constructs. Through Houdini Digital assets (HDA), this plug-in brings Houdini's powerful and flexible procedural workflows into 3ds Max. Houdini Engine for 3ds Max is a plug-in that makes it possible to use Houdini's technology directly inside of 3ds Max.
